Other Games
Mario Golf
All Clubs in Club Slots
Pick all three stars in clubs slots and get all clubs to choose from.
Bonus Courses
To activate a cheat, highlight Clubhouse option at the main menu and press Z + R + A, then enter its corresponding code:
Cheat Code
Camp Hyrule - Cup 1* 0EQ561G2
Camp Hyrule - Cup 2 5VW689O6
Nintendo Power Tournament KPXWN9N3
* Activating this course unlocks Donkey Kong.
Change your Outfits
When you're choosing your character, you can change the outfits by holding one of the C-buttons.
Code Entry Screen
To access the password screen, highlight the OPTIONS menu on the main menu, then press and hold Z followed by R and A. The CODE ENTRY option will appear on the next screen.
Compliments
To encourage your opponent using one of four lines of praise, push d-pad UP, DOWN, LEFT, or RIGHT during their turn.
Faster Game Play
If you hold the Z-trigger down continously while playing, the ball will zip right to a stop instead of creeping along course. Speeds up game play basically.
Left-handed Golfer
For a left-handed golfer, press the Z or L buttons while you're choosing a character.
Mario Star Course
To access the Mario Star course, get 2,200 points after first unlocking the first four (five total) other courses.
Passwords
Enter these codes at the code entry screen:
oEQ561G2 -- First Camp Hyrule Cup.
5VW689O6 -- Second Camp Hyrule Cup.
Play as Bowser
To play as Bowser, beat him in “Get Character” mode. (Prerequisite: Luigi, Yoshi, Sonny, Wario, Harry and Mario must be playable characters.)
Play as Donkey Kong
To play as Donkey Kong, get 30 points in Ring mode. (Prerequisite: none)
Play as Golden Mario
To access Golden Mario you must first get all 108 birdie badges in tournament mode (18 on each course). Then when you access Metal Mario go to "choose character", highlight Metal Mario and hold C-Left followed by pressing A. You will now have Golden Mario.
Play as Harry
To play as Harry, beat him in “Get Character” mode. (Prerequisite: Luigi, Yoshi, Sonny and Wario must be playable characters)
Play as Luigi
To play as Luigi, beat him in “Get Character” mode. (Prerequisite: none)
Play as Maple
To play as Maple, acquire 50 Birdie Badges in Tournament mode. (Prerequisite: none)
Play as Mario
To play as Mario, beat him in “Get Character” mode. (Prerequisite: Luigi, Yoshi, Sonny, Wario and Harry must be playable characters)
Play as Metal Mario
To play as Metal Mario, acquire 108 Birdie Badges in Tournament mode. (Prerequisite: none)
Play as Sonny
To play as Sonny, beat him in “Get Character” mode. (Prerequisite: Luigi and Yoshi must be playable characters)
Play as Wario
To play as Wario, beat him in “Get Character” mode. (Prerequisite: Luigi, Yoshi and Sonny must be playable characters)
Play as Yoshi
To play as Yoshi, beat him in “Get Character” mode. (Prerequisite: Luigi must be a playable character)
Replay a Hole
To replay a hole, pause the game and save your progress. Then, from the main menu, continue your saved game. You will tee off from the same hole!
Taunts
To rib your opponent using one of four wacky lines, push up-C, down-C, left-C, or right-C during their turn.
Unlimited Power Shots
If you get a perfect shot ("Nice shot!") while using a power shot, the number of power shots won't go down.
Mario Kart 64
Always a Blue Shell
In the stage "Koopa Beach" the item on top of the rock is a BLUE shell every time. To get it you do NOT need a mushroom or a star but they help quite a bit. If you don't have a mushroom or a star you may get it but you will probably hit the box and fall but if you have enough speed you will grab it and be able to continually drive on to romp home for a first place.
Note: If you have a super mushroom from the last batch of items it will not have run out in time to maintain the blue shell.
Banana Trick
Hit the brakes as soon as you hit a banana peel. Hold the brakes for 1 second, then release and hit the gas. This will prevent you from skidding or losing a balloon in Battle Mode.
Drafting
If you can't pass an opponent, try drafting him. Line your kart up behind another racer. You'll see wisps of air come off your kart and you'll speed up slightly. Not much, but enough to pass whomever you're following.
Ghost Riders
You're probably familiar with the standard ghost racers (the ones you create in Time Trial mode), but did you know the course was haunted before you arrived?
To play against the official course ghosts, enter Time Trial mode and complete a track within the time shown below. After beating this time, immediately RETRY and you'll be see the message, "Now Meet the Course Ghost."
Course Time to Beat
Mario Raceway 1'30"00
Luigi Raceway 1'52"00
Royal Raceway 2'40"00
Item Shield
You can hold a single weapon item (shells, explosive box or bananas) behind your Kart by Z. This can allow you to obtain other items or be used as a shield against attacks from behind.
Mario 64 Castle
On the Royal Raceway after the big jump there will be a yellow road to the right. If you follow it, it will bring you to the Mario 64 castle.
Mega Jump
If you're using a mushroom or a turbo boost, jump when another driver is immediately in front of you. If your timing is right, you'll sail over their head.
Mirror Mode and New Title Screen
For a new title screen and access to Mirror Mode you must win a gold cup in all 150cc events. Good luck!
Prevent Skidding
If you skid or blow up, rapidly tap the GAS button until you recover (usually 3 to 5 times.) If you see a music sign then you did the trick right.
Quick Lap On Frappe Snowland
When you start, do a U-turn and drive backwards. (Don't worry about Liukitu's REVERSE sign) Keep driving until you get to the end of a bridge. At the end, jump off the RIGHT side of the bridge and onto the snow. Keep driving, and Likitu will pick you up and place you completely on the bridge. (If you are placed back on the snow, then it didn't work.) If you executed this correctly, you will have advanced the entire lap. Repeat this trick (after crossing the finish line) and you should be able to finish the track in 45 seconds or less!
Throwing Tricks
To throw a banana forwards, hold Z while holding a banana, then press the joystick UP and release Z.
To toss a turtle shell behind you, hold Z while holding a banana, then press the joystick DOWN and release Z.
Turbo Boost
Press A as the starting light turns green. If your timing is right you'll race ahead of the other players.
Using the ¿ Boxes Usefully
I use this trick all the time to help my chance of winning in almost every mode of play. When I get a ¿ box, I wait until I see another item box one before planting mine. If I time it just right, the ¿ box I laid down will be right on top of where the original one was so if anyone goes to get it they can't tell it was a fake until they hit it!
Diddy Kong Racing
2X Speed Burst
Whenever you hit a zipper of any kind, or use any Speed Burst item, let go of the Accelerate button before you use the item or hit the zipper. The boost should be twice as powerful.
Adventure 2
To play the second adventure, make your way to Space World (see below) and beat Wizpig again. You'll now have a new option called ADVENTURE 2. In this mode you have to collect platinum balloons and all the adventure tracks will be reversed.
Beating Wizpig
To beat Wizpig the first time, make sure you're using Bumper and start the race. You have to hit every zipper on every lap; if you miss more than one you can't win. Remember to let off the gas right before you hit the zippers for added boost! If you hit all the zippers and get that extra boost you'll beat him with ease!
Beating Wizpig the second time is actually easier than the first if you're using Diddy Kong. First, turbo start and immediately grab the first blue ballon, use it right away and stay low. (It is very important to make all the turns, without hitting the sides of the walls and caves.)
Second, grab the first red ballon (low route) then the second, giving you a heat seeker. You should be close behind him, fire away and fly high. The high route gives you a turbo boost going into the caves; use it immediately (it is possible to pull into first going into the caves.)
As soon as you're in the caves, get the first blue ballon on the left, use it and stay low, this should definately boost you in front of wizpig. Stay low and don't worry about any other ballons until you see the Shield ballon on the left. Make sure you get it, you will need it to make it through Wizpig's chamber. Use it as soon as the space ships start shooting. If done correctly, you will stay in front of wizpig the rest of the race.
For the second and third laps, get only the blue ballons as before, avoid all red ballons, and make sure you get the shield ballon, he normally will never pass you once you pull ahead, as long as you don't hit walls. If he does pull ahead, you will only need one red ballon, then you should be able to pass once again.
Cheat Codes
Enter these codes on the cheat menu, then go to the CODE LIST and turn them on.
FREEFRUIT - Start with 10 bananas
TOXICOFFENDER - All balloons are green
DOUBLEVISION - Two players can use the same character
OPPOSITESATTRACT - All balloons are rainbows
BODYARMOR - All balloons are yellow
BOMBSAWAY - All balloons are red
ROCKETFUEL - All balloons are blue
NOYELLOWSTUFF - No bananas in multiplayer mode
BYEBYEBALLOONS - Computer can't use weapons
JOINTVENTURE - Two-player Adventure
TIMETOLOSE - Computer is VERY good
BLABBERMOUTH - Changes horn sounds
BOGUSBANANAS - Bananas slow you down
VITAMINB - Unlimited bananas
ZAPTHEZIPPERS - No zippers
FREEFORALL - Fully powered-up balloons
JUKEBOX - Adds Music Test to AUDIO OPTIONS menu
ARNOLD - Large players
TEENYWEENIES - Small players
OFFROAD - Four wheel drive
WHODIDTHIS - View Credits
Different Sky in Star City
Usually, the sky in Star City is red, but this trick makes it blue. First go to the magic code screen and enter the code "doublevision". Now (if you have two controllers) select the same character and start racing in Star City. The sky will be blue instead of red.
Hidden Gold Balloon
This works best with the hover car. In the lobby, go thru the waterfall to enter the snow-covered place. Continue down the river untill you go thru a small doorway. As soon as you go thru the doorway, head rihgt onto the grass. Keep going untill you get to a ramp. Go up the ramp and there should be a golden balloon.
Key Locations
Dino Domain key:
This key is located in the track called "Ancient Lake". When you start, go straight. Look straight ahead, you can see the key located on a ramp right in front of you between two Stonehenge-like monuments
Snowflake Mountain key:
This key is located in the track called "Snowball Valley". When you start, don't go. Just make an immediate left and go through the path in the mountains. Then take another right and you should see the key in an alcove in the side of the mountain.
Sherbert Island key:
This key is located in the track called "Crescent Island". When you start, take the left path. After the second zipper, lead left even more, into the water. Go and look at the side of the mountain straight ahead. There should be an alcove with the key in it.
Dragon Forest key:
This key is located in the track called "Boulder Canyon". Get to the part of the track where you see a bell hanging from the ceiling. Power up your speed burst to level 3 (get three blue balloons). The turn around and face the bell from the "wrong way" then hit the bell. The drawbridge in front of you should raise. Use your level 3 speedburst and speed up the raising drawbridge and get the key. (Make sure its a 2x burst, and be sure to jump right when you reach the top of the bridge!)
Play as Drumstick
To play as Drumstick, find all of the amulets, the WizPig and the TT amulets. Once you've done this, go to the main feild where you usually start and go over to the frogs by the water. Find the frog with a little red bird on it's head and run over it. You also need to finish first in all the Trophy Races. Drumstick will appear and you can now race with him whenever you want.
Play as TT the Chronomaster
You must meet the first times to get tt's ghost, then u must beat his record time in all 20 courses with the selected vehicle.
Board To Meet TT To Beat TT
Ancient Lakes 1:07.00 1:01.28
Fossil Canyon 1:37.00 1:30.18
Jungle Falls 1:08.00 1:02.50
Hot Top Volcano 1:35.00 1:30.71
Everfrost Peak 1:53.00 1:48.00
Walrus Cove 2:10.00 2:06.28
Snowball Valley 1:13.00 1:06.41
Frosty Village 1:44.00 1:39.40
Whale Bay 1:19.00 1:13.11
Crescent Island 1:39.00 1:33.16
Pirate Lagoon 1:34.00 1:28.56
Treasure Caves 1:10.00 1:05.63
Windmill Plains 2:22.00 2:13.13
Greenwood Village 1:46.00 1:40.61
Boulder Canyon 2:11.00 2:02.35
Haunted Woods 1:22.00 1:09.51
Spacedust Alley 2:12.00 2:06.16
Darkmoon Carverns 2:20.00 2:12.05
Spaceport Alpha 2:16.00 2:09.03
Star City 2:07.00 2:01.45
Shortcuts
Fossil Canyon: This one is obvious. At the fork in the road, take a left. It's a bit shorter and safer.
Dino Domain Boss: This shortcut is on the boss of Dino Domain (the triceratops). About halfway up the mountain, after the place where you go past a large pillar on the right with two balloons, you should see some bushes on the right. Behind them is a tunnel that will almost assure that you'll win.
Frosty Village 1: In the part where you go past several large pillars, go either left or right off-road. You must make use of the three Zippers of both paths.
Frosty Village 2: You must use the hovercraft to take this shortcut without losing speed. Near the end, you'll see a large outcropping with three ledges on it on the right, surrounded by a lake. Underneath it is a tunnel. Go through it.
Snowball Valley 1: Like Fossil Canyon, take the left path at the fork. It's faster.
Snowball Valley 2: The other shortcut is not really a shortcut. Instead, you must grab one of the shield power-ups before the snowball area. Use it to sail right through the snowballs and gain some ground over your snowball-dodging opponents.
Crescent Island 1: Right before the tunnel at the beginning, you'll see a path on the left. Follow it to get a magnet balloon and get ahead.
Crescent Island 2: Using the hovercraft, go left around the pirate ship to find a shorter tunnel.
Crescent Island 3: Or, you can go on the ship and go on the right path next to the tunnel. Then hop right to go through the hole.
Crescent Island 4: The last shortcut here is found after the pirate ship. On the final turn before the end, make a powerslide/hop right to go around the pillar on the right. It's a great way to win at the last second(and it contains a Silver Coin).
Whale Bay: Use the whale near the beginning to jump over the pirate's ship and get a magnet power-up and jump ahead of you foes. Pirate's Lagoon: Near the end, use the Zipper to jump the ramp and get a Turbo power-up.
Windmill Plains: Go through the windmills at the beginning. Both of them contain a Zipper and a Magnet power-up.
Boulder Canyon: In the area after the indoor waterfall, you will see a red balloon on the left and a green one on the right, leading to the rest of the track. But grab the red one and you'll find a hidden tunnel behind it. It contains two coins and is shorter.
Greenwood Village: Near the beginning, you'll go through a village area. You should see a well. Hit the brakes as you approach it and drive over it. You should fall down to a tunnel with a Zipper in it. This is the shortcut.
Haunted Woods: At the fountain in the village area, take a right. It looks longer, but it gets you to the tunnel a bit faster (and it contains a Silver Coin.)
Sherbet Island Boss/Boulder Canyon: In both of these races, you should gain some speed if you hop over the logs with the hovercraft at the right angle. Be careful, if you go at the wrong angle, you'll crash into the log and lose speed!
Star City: Choose the Airplane, then go into Star City and look for the N64 railway train. Follow it for a shortcut. Note: Do NOT hit the train, or else it will go slower.
Alternatively, continue going straight when your in the glass room. When you exit fly high. Look for the Rareware sign (the letter R) and go right through it.
Space World
To visit Space World, you must beat WizPig and get all of the Trophies and Amulets. Once you've done that, go to the sign by the lighthouse and honk at the sign near it. The lighthouse will transform into a rocket and into space.
Turbo Boost
After the announcer says "Get Ready" and the words start to disappear at the start of a race, press the A button. You will get a turbo boost. This helps dramatically in your racing success!
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